Brief
I found during my research into apple apps for ipad, ipod and itouch that the majority of present games is of an arcade nature; classic, clinical and ordinary. Apart from the exception of a few they are all provided for light entertainment. I feel not enough games of this type focus on art and story, they seem to lack depth.
I want to make a concept that is more artistic and storyline based something that keeps the players playing on and entices them in.
I have gathered research and gained inspiration from games such as ‘limbo’ and ‘Loco Roco’. Simple but fun and have a beautiful art direction, ‘Loco Roco’ is a perfect example, it has the controls I want to utilize, I want to create a platform game where the player controls the environment not the character. As for ‘Limbo’, the alternative art direction and the puzzle solving throughout the game gives a good basis for what I want to achieve and the mix of the two games should create something enticing and addictive.
MC Escher’s stairway drawing, ‘relativity’ or ‘house of stairs’ is a great example of the kind of creepy, confusing environment I would like to create with muted colours and shadows to add to the mood it makes you feel the environment is in control not the characters.
The character I want to create is going to be a fictional creature or person, depending
on what fits in with the game play, the game play is side-scroll platform and using the motion sensitivity on the apple products, tilting the environment to make the
character react and complete its objectives.
on what fits in with the game play, the game play is side-scroll platform and using the motion sensitivity on the apple products, tilting the environment to make the
character react and complete its objectives.
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