Sunday 24 October 2010

Build it Up Concept

After we all researched different aspects of board game design we met together to discuss what we found. I wanted to make a board game which the player could build a part of the game the other liked the idea and we came up with Build it Up and the idea was for four players to travel around the game and collect building materials to build something like a house, we had in mind that this concept could be remade in to many different genres, this would add to saleability so we all chose a genre, I chose architecture the others chose robots, rockets and, builders.  
The genre I chose was architecture as it is something that I have a great interest in, my two favourite eras for architecture are the Georgian and Art Deco. I ended up deciding on the 1920s – 1930s Art Deco.  
The 20s to 30s was a time of grate economic boom where industry and beautiful art deco architectures thrived, but the latter half of this era came great economic depression and a world war was looming.
 It was an era of optimism, architecture, art, enterprise, and then of great depression were people struggled to live and the need to escape was ever present.
This seemed the right era for the game as the building gives you the sense of achievement and wealth, and with the flying city portrays the need to escape.
I think this era mirrors are own as we have had are time of fanatical prosperity and now we are paying the price with a resection like in the 1930s. People will enjoy be able to enjoy this games because it gives you the optimism of building, enterprise, struggle and the need to escape. Especially when you are winning, it will give you the elution that of power and that you are wealthy and good with your money. This is the sort of game people needs these days, it gives them a chance to retreat to a fantasy and think everything is ok.
I tried at first to make a New York style city with central park in the centre, as New York was the centre of art deco architecture and the modern marvel of the sky scraper, but when making the art work for the board this seemed a bit boring. I wanted more fantasy so I decided to make it a flying city witch I felt held the ideas of and ambitions of the era.

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